![]() You can now set your preferred gamepad icon sets in the controls options. (DLC1) Fixed Mana Crossbow now showing up in "Collections". (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely. Some cooking recipes had white text on white background. Sawed Off Shotgun was missing long press prompt. Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad. Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options. Slight terrain optimisations to areas in the base game that are adjacent to water. Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key. ![]() Some wall pieces of the type "Log" were missing death sounds. Crown link tower area changed as it covered few wrong areas. Fixed Collections showing wrong text in Audio Logs. Fixed fast traveling from campfire to same area link tower. (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches. Minimap now stays centered on the player no matter what. Fixed an issue where some doors would not open correctly in COOP mode. Fixed two digspots at Vulcan which were undiggable. Optimized memory usage in pause menu and in general GPU usage. (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1 (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. Changed damage thresholds and drops for stone, streetlights, fabric dropping objects. Cost to sow ground with hoe from 20 -> 12. levels 3 & 5 now add multiple object hit modifier. Need to kill only one vulture for Collections text, buffed drops. ![]() Buffed Hunting Rifle damage & modifiers. Raised tamed adult deer damage done to enemies from 10 to 25 Explosive stun duration from 6 seconds to 5 seconds. Material Transporter from lvl 36 to lvl 20. Home Portal Long Range from lvl 17 to 30. Buffed Monster Lure effect radius from 600 to 750. ![]() Buffed Sledgehammer modifiers, by adding multiple object hit modifier. Reworked the left branches of the invention tree and repositioned everything to else to fit better. Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top. Enemy position & pathing changes in multiple base game areas. Fishing spots are now discovered from farther away. Long range teleporter doesn't work in tombs anymore. Gamepad icon set art can now be selected (xbox, ps, switch) in controls options. Death count is now shown in the Collections Screen under "Total Progress". Area ascension level is shown in the map and in the Collections Screen. Map marker is now shown on the ground and disabled when the protagonist walks over it. Using compressed textures with 2x resolution (but less memory consumed) on Windows. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens. Fast travel map highlights current player location. ![]() Rubber Duck trinket that stops you from drowning by teleporting you back to shore. Paint Brush tool can be used to color walls and built objects. New game+ for those who reach the Ark level 3. After reaching escape pod at Crown, return to the area with "helipad". New end game area and a related quest at Crown. ![]()
0 Comments
Leave a Reply. |